Packages for keyword “realitykit”
These packages are available as a package collection, usable in Xcode or SwiftPM.
SceneViewSwift
3D & AR SDK for Jetpack Compose (Filament, ARCore), Compose Multiplatform, SwiftUI (RealityKit, ARKit) and the web, with Flutter and React Native bridges. The maintained successor to Google Sceneform. Opens glTF/GLB and USDZ, at real size in AR. Assistant-ready: MCP server, AGENTS.md and llms.txt.
FocusEntity
Bringing the scanning box from SceneKit to RealityKit
RealityUI
A Swift Package for creating familiar UI Elements and animations in RealityKit. For both Augmented Reality or Virtual Reality scenes. Now with visionOS support.
RealityGeometries
A collection of additional geometries ready for use in RealityKit 2+. 🥽 Vision OS/Vision Pro ready
MultipeerHelper
A light swift wrapper around the iOS MultipeerConnectivity framework. Including an example project using RealityKit's MultipeerConnectivityService.
CameraControlARView
an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.
RKPointPin
A UIView which points at a RealityKit Entity from screenspace
PolyForge
Procedural low-poly geometry, scene DSL, and recipe catalog for visionOS / RealityKit
SpriteSheetEngine
Framework and CLI-tool for making sprite sheets from 3D-models
PersonaCam
Swift Package to add a head-anchored Persona camera to visionOS projects in 2 lines of code - float a facecam in your field of view for recording Apple Vision Pro demo videos
RKProgressBar
A simple RealityKit Entity class for creating a geometry to show progress in the form of a capsule
FioriAR
SAP Fiori for iOS AR
GodotVision
Godot in RealityKit / visionOS
SmartHitTest
I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.
14 packages.